ENSYS Engineering Training

Pass With Eit-Fe, Pe Mechanical, Electrical, Civil, Chemical Exam Study Review & Test Preparation Engineer In Training, Fundamentals, Professional Engineering Exam Courses
For Users Out Of School Many Years !                    For Users Who Did Not Take All Subjects In School !                    For Users Who Are Not Engineering Majors !                    For Users Who Have Forgotten Everything !                    For Users Who Can't Pass With Self-Study !                    For Users Who Can't Pass With Quick Refreshers !                    For Users Who Keep Failing The Exam !                    For Users With Only One Exam-Take Remaining !                   

24.7 1.800.499.5941
ensyscorp@ensys2.net
Go To Class Registration Payment   Prices     Compare  About       Faqs Free Live Webinars Free Demos Free 30Day Trial

 Eit General

Eit Electrical

Eit Mechanical

Eit Civil

Eit Chemical

Pe Ecc  Pe Pwr

Pe Mechanical

Pe Civil

Pe Chemical

 
eLearning Development Cost
Of The Eit Fe, Pe Exam Review Courses
 
 
The Ensys system contains 20,000 hours of multimedia: digital whiteboard + streaming audio
classified as Level 2 eLearning
It requires 200 man-hours to develop 1 hour of finished engineering multimedia
At a development cost of $ 20,000 per finished hour
Read more about eLearning classification
 
The total development time for 20,000 hours of engineering multimedia is 4 million man-hours
This is 100 elearning professionals each working full-time at 2000 hours per year for 20 years
The total development cost to build 20,000 hours of elearning multimedia is around $ 400 million
 
elearning development is enormously time-consuming and expensive, it can go as high as $ 135,000.00 per hour of finished multimedia
This high cost is due to the broad range of talent required, here is a typical elearning design team
subject-matter experts
project managers
instructional designers
writers
graphics artists
programmers
audio and visual producers
quality reviewers
administrators
 
Example: The SmartPros 50 hour Pe Civil Media course
SmartPros used a team of 12 instructional designers + 8 engineering instructors for close to a year to develop 50 hours of Pe Civil Media
 
eLearning Project Team Roles And Responsibilities
 
How long does it take to create learning
 
How Much Will It Cost - Estimating e-Learning Budgets
 
Development times to create one-hour of e-learning
 
Case Study
 
 
 
 
 
 
 
 
 
 
 
 
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

How long does it take to create learning
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

How Much Will It Cost ? Estimating e-Learning Budgets

There is one question that training managers ask consultants and vendors more than any other. Consultants hear it in phone calls, at the end of their capability demonstrations, and at industry conventions. This question causes vendors to cringe every time it is uttered. The seemingly simple question is: "What does it cost?" Variations include, "I need a sales training CD-ROM, what will it cost?" or "I want Web-based training to teach people how to use their word processor. What's a ballpark budget?"

Consultants squirm when asked how much a training project costs. It is a lot like calling up a construction company and saying, "I want to build a house. What's it going to cost me?" The obvious answer is always, "It depends." The price of a house is likely to depend on many factors, including site preparation; total square footage; number of rooms; style and quality of construction; finishing details such as flooring, counters, and cabinets; landscaping; and even the construction schedule (is it a rush job that will require overtime labor?). So, too, the cost of a training project depends on many factors.

Factors That Influence Price

When estimating the budget for custom e-learning programs, you need to be able to answer at least these questions:

  • How will the training be delivered - CD-ROM or Web?
  • If Web-based, is it high-bandwidth or low-bandwidth?
  • What is the content or subject matter?
  • How long would it take the average student to complete the course, or how many screens will it contain? While not an exact measurement, these questions get at the basic issues of size and scope.
  • Will the program use audio, video, animations, complicated illustrations?
  • Where will the source content come from? Are there existing training modules? Is there a subject matter expert readily available?
  • Will the program have student-tracking capabilities? Will it be complex?
  • When will the project begin? When does it need to be delivered?
  • What specific services will your organization provide, for example, script development, audio/video clips, quality control, or packaging and duplication?

With this information, an experienced vendor should be able to give you a rough estimate of the cost of program development. With some more details you can expect a firm price.

Pricing Rules of Thumb

While the answer to "how much will it cost" is not simple, there are rules of thumb that are commonly used. These "rules" often are upheld wrongly as hard-and-fast, cast-in-concrete rules, rather than the general guidelines they are intended to be.

The most common price reference is that it takes approximately 600 person hours to complete one hour of high-quality multimedia training, which is usually delivered on CD-ROM. This includes all services - instructional design, audio and video, programming, quality control, and project management. For simpler web-based or computer-based training without audio or video, the rule of thumb is that it takes 300 person hours, or half as much work, to complete one student hour of training.

Most training vendors charge $100 to $125 per hour for their services, which puts the cost for multimedia CD-ROM training at $60,000 to $75,000 per finished hour. An hour of WBT or CBT without audio or video might cost $30,000 to $40,000 to develop.

Many informal industry surveys support these rules of thumb. The American Society for Training and Development reports on a recent survey that one-hour of multimedia could cost upward of $65,000

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Development times to create one-hour of e-learning

 

  • Simple Asynchronous: (static HTML pages with text & graphics): 117 hours
     
  • Simple Synchronous: (static HTML pages with text & graphics): 86 hours
     
  • Average Asynchronous: (above plus Flash, JavaScript, animated GIF's. etc): 191 hours
     
  • Average Synchronous: (above plus Flash, JavaScript, animated GIF's. etc): 147 hours
     
  • Complex Asynchronous: (above plus audio, video, interactive simulations): 276 hours
     
  • Complex Synchronous: (above plus audio, video, interactive simulations): 222 hours

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Case Study

Verizon Communications has been doing elearning for about three years.
It takes them between 40 to 80 hours and costs $15,000 to $30,000 to develop one hour of elearning
This includes the instructional designer, project manager, and outsourcing fees (the instructional designer takes the content that is written in instructional design format to three other companies and an in house group for bids).
The content comes from SMEs who explain to instructional designers how it is done (for example, installing DSL).
If the employee has to perform hands-on activity, a simulation is programmed.
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

eLearning Project Team Roles And Responsibilities

 

 

Project Manager

The project manager is the person who ultimately guarantees on-time, on-budget delivery of a e-learning solution. He is responsible for the quality of the finished product. The management and coaching of all other team members is left to the project manager, who serves as single point of contact between disparate team members. The project manager guides the approval process, including obtaining feedback from evaluations, implementing revisions, and drafting progress reports.

Good organization skills, time management, and the ability to juggle multiple tasks are all prerequisites of an effective project manager. Other positive attributes include:

·         Experience in multiple backgrounds (jack-of-all-trades).

·         Basic understanding of technical, design, and media issues.

·         Knowledge of the fundamentals of instructional design.

·         Mastery of financial fundamentals.

·         Proficiency using scheduling, productivity, and communication tools including GANNT charts, spreadsheets, and conferencing technologies.

Subject Matter Expert

The subject matter expert (SME), contributes the core content and original materials along with being available for information acquisition through formal or informal interviews. He provides access to source materials and reference items such as books, articles, videotapes, and static art. In the client/vendor model, the client assigns this person as one who can give guided tours of facilities, explain processes, create flow diagrams, provide sample dialogue, and shape simulated settings. It is the responsibility of the SME to reviews design documents, scripts, and the final deliverable for accuracy.

A master of the selected content area should fill this role. For example, if selling skills are being taught, he may be the representative of the year. Someone with years of experience and high peer evaluations would be selected to shape instruction on management techniques. In the case of software training, the SME would probably be someone who had a role in the design of the software or someone certified as an expert. For a e-learning to benefit, the SME must be:

·         Committed to the project.

·         Understand the amount of time required.

·         Be able to communicate to outsiders without using jargon.

Instructional Designer

A typical instructional designer has a background in liberal arts, frequently with a master's degree or doctorate in instructional design, psychology, education, or multimedia technology. This team member must be very analytical, have good communication skills, and be very organized. A successful instructional designer works quickly in a fast-changing environment.

It is the instructional designer's responsibility to conduct high-level analysis of performance goals, audience, training needs, and technology limitations. In concert with the sponsor, project manager, and SME, he creates the design document, specifies learning objectives, selects interactive exercises, and creates evaluation questions. In the early design phases, this person may have to create script and screen templates and often will be the lead scriptwriter. Additionally, the instructional designer supervises the formative and summative evaluations. Borrowing an analogy from movies, the project manager is the producer; the instructional designer is the director.

The best instructional designers:

·         Have a basic understanding of technology in order to know what is or is not possible given certain technology realities.

·         Appreciate and apply a breadth of adult learning theories.

·         Quickly and accurately recognize performance/knowledge gaps.

Writer

Working after an instructional designer has created an outline, a writer creates and revises the script that actually dictates what words, images, video, and audio elements that are presented to the audience. The writer works with the artists and programmers to ensure that what is envisioned can actually be implemented within the time, budget, and technology constraints. It is his responsibility to apply navigation directions to the scripts, add notes indicating any special functions, links, or other software behaviors, and create alternate items, if necessary.

A prior knowledge of content/topic being trained is helpful but not necessary. An effective writer has:

·         Good communication skills.

·         A writing style that is concise, direct, and engaging.

·         Creativity to increase learner engagement.

Graphic Artist

From the blueprints created by the instructional designer and scriptwriter, the graphic artist creates screen layouts; specific interface items such as buttons, windows, and menus; and specific graphics and animations necessary to the program. The work could include original illustrations and cartoons, simple flow diagrams, manipulated stock photography, and images obtained with a digital camera. In addition to 2D work, there may exist a need for 3D images and animation, particularly when immersive metaphors and simulations are desired.

While bachelor's degrees from art school are common, many artists are self-taught. Multimedia artists need:

·         Creativity tempered with an understanding of the intended audience, client culture, and learning preferences.

·         Understanding of human computer factors and interface design.

·         Ability and willingness to a adapt to a dynamic set of standards and tools.

Programmer

Using the script as a guide, the programmer is expected to assemble different elements (text, audio, video, graphics, and animation) into a coherent whole. He develops the rapid prototype, the programmed working model, upon which the final product is based. The programmer is called upon to debug a program following alpha and beta tests, create databases, and construct reporting mechanisms used for student tracking.

Like graphic artists, many programmers may have specialized degrees or be self-taught. Multimedia development is not usually accomplished using advanced languages but rather in Hypertext Markup Language (HTML) or with authoring systems (e.g., Authorware, Toolbook), programs that facilitate e-learning creation. A multimedia programmer should have:

·         An analytical, methodical approach to work.

·         Ingenuity around creation of reusable objects and engines.

·         Ability to code optimally and choose the right tool based on the technologies available to the audience.

Audio and Video Producers

Other specialists oversee the pre-production, production, and post-production of video and audio elements. Pre-production includes the selection and preparation of shooting locations and set up of equipment, production encompasses the creation of raw audio/video content and post-production primarily refers to the editing and refinement of content to a desired duration and quality.

Industry experience is particularly desired for these team members. More often than not, the audio/video crew is contracted.

Quality Reviewers

Quality review is most frequently assigned to various team members with other roles, supplemented by outsider talent for thoroughness. Copy editors particularly excel in this role. Those with attention to detail, a good eye, technology knowledge, and a drive to do out of the ordinary things with software are invaluable resources.

The quality reviewers work internally during development, alpha, and beta stages, check the program for general quality and bugs, and create change reports. Quality personnel inspect:

·         Functionality under various operational conditions to confirm the software's compliance with expectations.

·         Content in the program to make sure it matches the content in the script or text-based document.

·         Logic and inconsistent behavior throughout the application.

·         Performance and proper operation of the product on a variety of systems with assorted hardware configurations, and/or operating systems, concurrently running software, and installed peripheral devices.

·         Accessibility and usability of the product, the intuitive nature of the user interface, the look and feel of the program, on-screen dialogs and prompts, user-error forgiveness, and context-sensitive help.

Administrators

Administrators facilitate communication, track expenditures, and assist in reproduction and distribution of materials, among other duties. Increases in the size of teams and projects contribute to the need for oversight by administrative personnel.

 
 
          MASTER DIRECTORY      
Ensys Engineering Training   4250 Alafaya Trail 212-202   Oviedo, FL 32765   Phone: 1.800.499.5941   Fax: 407.359.7729   ensyscorp@ensys2.net     www.ensys.net     www.engineeringtutor.net
Copyright © 2012 ENSYS.NET - All Rights Reserved
Privacy Policy